Road Rash: Jailbreak is a bit light in tracks, and the racing's over after two runs through six different locations.so don't expect to get a whole lot out of Road Rash: Jailbreak's main mode. Which means far less competition.and far fewer opponents to bash during the race. In Road Rash: Jailbreak for the Game Boy Advance, there are only three other racers. Which is probably why the team scaled back the amount of opponents during a race most Road Rash games feature races against more than a dozen bikers. The developers might've gotten a little too ambitious, though, since there's a few patches of choppiness when the screen gets a little cluttered with obstacles and enemies. ![]() Road Rash is no longer the chunky, chuggy game that came out on the 's now incredibly fast and intense thanks to the GBA game's impressive engine. What drives this game is Magic Pocket's ambitious pseudo-3D engine that pushes a fast speed and a smooth framerate, even as it draws detailed flowing hills with a lot of on-screen objects like traffic, cones, and innocent bystanders along the side of the road. Nothing's as satisfying as clobbering a highway patrolman with a gigantic shovel, watching the poor guy fly off the bike onto the pavement below. But they're a bit more aggressive, and tend to focus on one particular rider regardless of who's in first. These guys are just as vulnerable as the actual racers.so players are encouraged to wail on them to knock 'em out of the picture. To make gameplay a little more challenging, there's also a bunch of motorcycle cops set out to put a premature end to the brutal racing if these guys manage to knock the player off their saddle, regardless if they've still got the strength to get back on to continue, the race ends. Money icons are scattered in rows across the road, and collecting them builds up the player's bank account, making bike upgrades much quicker than just using the earnings after coming in first. These rear attacks are actually well-implemented because the developers put to use an icon arrow that grows and shrinks behind the player, the size and location showing just how close the opponent is. Players can also pick up scattered, random power-ups, such as invincibility, oil slicks, and a napalm-like substance that sets the road behind them on fire. The only way to move onto the next track is to cross the finish line first, and the only way players will be able to do that is to be both aggressive in their racing and combat ying to unseat the opposition to gain that extra distance while avoiding on-street and trackside obstacles, as well as aggressive attacks from their weaponry. Luckily, the character the player chooses is also armed with his or her own weapon that can do equal damage. This combat racer puts players in charge of their choice of four distinctly different racers in an all-out race from start to finish, trying to stay upright on a bike while getting whaled on by the opposition. Road Rash: Jailbreak builds its game design upon the formula established in past Road Rash games, but constructs its own creation with the speed, intensity and gameplay elements expected in today's gaming day and age. Development on the game was handled by European developer Magic Pockets, who obviously used its knowledge and technology acquired the visually impressive F1 2003 GBA title for Electronic Arts and DSI Games. Road Rash: Jailbreak borrows its namesake from the last game released on the PSOne system a couple years ago, but other than lifting a few assets from that development, the GBA game is really its own design. Six locations, two different difficulty levels.It's over a little too quickly, but it's a heck of a ride while it lasts. ![]() Road Rash: Jailbreak for the GBA handheld is fast and furious, and actually poses a challenge throughout its six tracks and two sets of difficulty levels, and offers a nice variety of gameplay options for such a simplistic game concept. ![]() Which is why it's surprising that I actually enjoyed playing DSI Games' rendition of the series on the Game Boy Advance.
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